The American Wild Card.
In the book, Robert Shmurda claims to be in the process of creating a gambling strategy on the internet. If it works, Shmurda could potentially get a billion-dollar win through his online strategy.
If Shmurda succeeds, who knows what he will do next? He may even use his strategy to make it to No. 1 on the Billboard Hot 100.
How is it possible that some of the world’s best developers can’t tell the difference?
I thought it was just about the technology, and I was shocked to see that there are people who don’t know how to draw lines, which, of course, can be quite helpful for making a game’s environments look as good as possible. What do you even draw a line with?
The point is that many people get frustrated while designing new games and trying to figure out which design elements are working well, and how to make that work without completely disregarding other parts of the game.
The most common problem is that a designer may not know how to draw a simple line — that’s why, when the game designer sees another designer using a different technique to make a similar drawing and asks the designer to draw a line in a similar way, the designer usually just brushes off the request like a little child.
I’d ask the designer to draw line in a similar way as I’d ask another designer to draw a simple line, right? But then the designer could be thinking “Oh you’re a horrible developer, I’m the only guy who can draw a straight line, why do I even need to talk to you about it?” or something equally ridiculous.
This is where the problem lies.
We’re used to thinking that designers are smart and know their stuff. In some circles, “know your stuff” is considered highly valuable. And if everyone works on the same project, then it would seem like the most effective option is for everyone to use the same tool — a pen or pencil. However you go about it, however you create the game and how you approach it, it will all make a difference to your game’s overall look and feel. A little technique here or there might make the game look more polished, or it might create a more colorful, 3D feel to the environments.
When designing a new game, you have to balance all of these things on your mind at all times, not just when designing the first level. It’s
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